The 1000 day challenge

Rules

These are the rules I'm following in this challenge. They're not the official rules for this challenge but the ones I have chosen.

This challenge is divided into 10 separate parts, a hundred days each. Each part has its own goals that the vampire has to achieve before the time runs out.

The Vampire

  • The vampire has to achieve the immortal lifetime achievement before the first century (100 days) are over.
  • The vampire is not allowed to age up.
  • The vampire is only allowed to feed from sims, no plasma fruit or plasma packs.
  • The vampire is sensitive to sunlight and it should be avoided as much as possible. During the day the vampire should be asleep in it's crypt, coffin or wherever it ends up when the sun rises. Things that make the vampire immune to the sun are not allowed.
  • The vampire has to mentor every vampire he/she turns.
  • If the vampire wants to stay in the same city after the 100 days are up, he/she has to go through plastic surgery, change hair color and name.

Game settings

  • The lifespan should be set on normal, 90 days
  • Aging should be activated through the entire challenge
  • Seasons, the moon cycle, population control and fame/paparazzis are free to change however you want

Mentor a new vampire

Turning a sim into a vampire is risky business. Without proper training and leadership it could mean the end for both the mentor and the new vampire. The new vampire has to live with the mentor until all goals are met. The skills that a newly turned vampire has to obtain before it's ready to go off on it's own are:
  • Reach level 5 in the charisma skill
  • Reach level 5 in the athletics skill
  • Reach level 5 in the logic skill
  • Drink blood from the wrist of 5 different sims
  • Seduce a sim and drink blood from the neck

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